TFT Patch Notes 10.13 (Transcribed From Mort’s Stream)

We’ve transcribed these TFT patch notes from Mort’s stream so that you have them available in written format as well. They are subject to change until patch 10.13 hits the live servers.

This page will always be updated with the latest TFT patch notes even before they are live, so feel free to bookmark it for easier access. Since our patch notes are always on the same URL, you can link to this page from your Twitch stream or Discord and you don’t have to update the command every time a new patch comes out.

Mortdog thinks Patch 10.12 ended up in a “really good spot”, with two major things out of line:

1) Battlecast being underpowered

2) Urgot frustrating to play against, but not overpowered. However, Urgot changes will be coming in 10.14.

Table Of Contents

Galaxies

*NEW* Binary Star

  • Champions can only equip two items
  • *Thief’s Gloves still works the same
  • *Super-Mech is also limited to two items

Medium Legends Galaxy Icon Medium Legends Removed From The Game

Trait Changes

Battlecast TFT Trait IconBattlecast

  • 70/160/325/600 > 80/180/480/880 Healing & Damage on Proc

Blademaster_TFT Blademaster

  • 30/70/100% > 30/65/100% Chance for bonus attacks

Blaster_TFT Blaster

  • 3/5 > 3/6 Extra Attacks

Cybernetic_TFT Cybernetic

  • 40/80 > 40/75 Bonus AD

Dark Star Sorceress Dark Star

  • 8/16/24/32 > 8/18/28/38 Bonus AD & AP

Infiltrator_TFT_icon Infiltrator

  • 40/70/120 > 40/80/120 Bonus Attack Speed

Mystic TFT Trait IconMystic

  • 50/125 >  50/120 Magic Resist

Champion Changes

1 Cost

Illaoi TFT Champion Icon Illaoi

  • 600 > 700 HP
  • 4 > 6 second Spell Duration
  • 20/30/50% > 30/40/60% Defense Stealing

Nocturne TFT Champion Icon Nocturne

  • 0.7 > 0.75 Attack Speed
  • 200/250/350 > 200/250/400 Spell Damage

Xayah TFT Set 3 Champion Xayah 

  • 0/70 > 0/60 Mana

2 Cost

Darius TFT Champion Icon Darius

  • 35 > 40 Armor
  • 20 > 30 Magic Resist
  • 400/500/750 > 400/550/800 Spell Damage

Kog'Maw TFT Champion Icon Kog’Maw

  • 500 > 550 HP
  • 0/40 > 0/30 Mana
  • 2/4/7% > 2/4/8% Max HP% Damage

Nautilus TFT Champion Icon Nautilus

  • 60/120 > 50/120 Mana
  • 3/3.5/5 > 3/3/5 second Stun Duration

3 Cost

Bard TFT Champion Icon Bard

  • Cast time significantly reduced

Cassiopeia TFT Champion Icon Cassiopeia 

  • 12 > 14 second Poison Duration (same damage over a longer duration = less DPS)

Jayce TFT Champion Icon Jayce

  • 850 > 800 HP

Master Yi TFT Champion Icon Master Yi

  • 75/100/200 > 75/100/175 Spell Damage

4 Cost

Fizz TFT Champion Icon Fizz

  • 60/120 > 50/120 Mana

Gnar TFT Champion Icon Gnar

  • 750/1250/2500 > 750/1250/4000 HP on Transform
  • 100/175/400 > 100/175/550 AD on Transform
  • 2 > 1.5 second Stun Duration

Jinx Champion Set 3 TFT Jinx

  • 60/75/100% > 50/70/100% Bonus Attack Speed

Riven TFT Champion Icon Riven

  • 250/400/100 > 225/375/1000 Spell Shield

Teemo TFT Champion Icon Teemo

  • 125/175/600 > 125/175/500 Spell Damage
  • 4 > 3 second Slow Duration

5 Cost

Ekko TFT Champion Icon Ekko

  • 100/200/2000 > 100/150/2000 Spell Damage

Thresh TFT Champion Icon Thresh

  • 50/75 > 50/90 Mana

Item Changes

Bloodthirster TFT Item Icon Bloodthrister

  • 40 > 45% Lifesteal

Hextech Gunblade TFT Item Icon Hextech Gunblade

  • 40 > 45% Spell Steal

Jeweled Gauntlet TFT Item Icon Jeweled Gauntlet

  • 20% > 30% Bonus Crit Damage

Statikk Shiv TFT Item Icon Statikk Shiv

  • 80 > 90 Damage

Zz'Rot Portal TFT Item Icon Zz’Rot Portal

  • 1000/2000/3000 > 1500/2250/3000 Voidling Health

System Changes

  • Raised the minimum number of items that can drop in a game by 1
  • If you are ranked Master or above, you may only solo queue in Ranked

Bug Fixes

  • Cleaned up some tooltips with respect to percentages
  • Fixed Malphite’s Energy Shield not benefiting from the Spell Power provided by Chalice of Power
  • Fixes Space Pirates rarely causing additional coin drops when equipped with Giant Slayer
  • Fixed an issue where a Kog’Maw’s attacks during Barrage could rarely become Trap Claw procs
  • Removed the unintended orange glow that would play on melee weapons of units equipped with Infinity Edge
  • Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s Satellite Traps

TFT Patch Notes Video

If you’re interested in a video breakdown of the TFT patch notes, check out Mort’s video, where he goes over everything in detail.

5 thoughts on “TFT Patch Notes 10.13 (Transcribed From Mort’s Stream)”

  1. I could understand if 6 chronos is considered a buff if you have guinsoo since you start multiplying the attack speed earlier. But why is 2 chronos considered good?

    Reply
    • Because you don’t have to wait 4 seconds to benefit from the trait and you’ll get crucial spells off earlier in the fight. Playing 2 Chronos is also pretty easy and you can easily fit it in.

      Reply
      • Yea, I Was Going To Say The Same, If You Have 2 Units With Chrono As Kind Of A Secondary Synergy, It Can Be Helpful, Like When I Run Blademaster Vanguard And I Have Shen And Wukong, The Chrono Is Just A Bonus To Playing Both Of Those

        Reply
    • You basically only do it for the initial 15%. With Chrono you get the first stack right away and you don’t really care about the next stacks since the fights are over so fast anyway. However, with the new buffs I might consider giving 4 or 6 Chrono another try.

      Reply

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